The goal of this game is to make a Balatro-esque roguelike where you play as the weapon of the casino and gambling addiction: the slot machine! Don't sap your patrons of money or get them too stressed!

Check out the GDD for the overall vision we would have liked to hit, or the TDD to see the tech design behind the systems in play.

Note: there seems to be a bug with the unity web player that sometimes doesn't trigger the first patron to turn its' mesh on. If this happens to you, stop the slots then use the dev tools to summon the next patron (Tilde  to enable dev controls, then E to get the next patron)

Dev Team

Press ~ to enable dev controls:

  • Patrons:
    • Q - Generate 10 more patrons
    • E - Send patron back into the line
    • R - Kick patron from the casino
  • Wheels:
    • A - Add a new wheel
    • S - Remove left wheel
    • D - Remove right wheel
  • Symbols:
    • Z - Add a new random symbol
    • X - Remove the first symbol in the list

Asset sources

Published 29 days ago
StatusIn development
PlatformsHTML5
AuthorNullFragment
Made withUnity
TagsNo AI, Roguelite

Download

Download
Game Design Doc
External
Download
Tech Design Doc
External

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